First mission of the new year. Wow! What a turn out! Nearly 60 people again!
After a late start, we went at each other in a force on force attack, followed by a quick break and another force on force attack. Stalemates were reached in both cases, but man did it look like lots of fun. Semi-Auto was the name of the game, and good control was shown all around.
We then moved into the Missions. Red team pulled Sniper, Mortar, and Ammo Can. Blue team pulled Radio, Radio, and Base Demo. Blue team captured Silo rather fast, and held it for 14 minutes, during that hold Blue team tried to uphill and downhill. Red team was able to capture Silo and repulse the pushes made by Blue team. Once the pushes were routed, battle lines stabilized and a stalemate was reached. The game was called after no team made any significant movement towards objectives.
For the rest of the day, base assaults were ran. Starting from Blue 1 and hitting every base ending at Red 1. The defenders fought valiantly, but ultimately were driven from their bases. Automatic fire was limited during this chain of assaults.
Like any day, it was full of highs and lows. I am really interested to hear the battle stories from everyone who attended.
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There was definitely a lot of spirited action yesterday. As part of the Blue team on the first missions op, I saw both good and bad tactics. Not to say by any stretch of the imagination that that I am a tactical expert, however, I think that the spirit of the missions was lost to "video game" individualism by some members on the team. Though we set out with specific tasks and goals prior to the whistle, I think that the need for high kill rate overwhelmed some operators and detracted from the mission at hand. Missions are a Team based operations. There is no individual glory. The person carrying the radio or bomb is not the winner if the mission is a success. The team is the winner. This requires sticking to a game plan and SACRAFICE. Sacrafice does not mean becoming a meat shield. It means disgarding one's personal goals and agenda for the success of a group. Granted, the original tactics may not be successful, but in that case a reqroup and new strategy is required to change the current plan in action. Rogue operators are a detrament to successful missions. That being said, I did have the priviledge of playing with determined operators that would not give up on missions and even in small numbers were willing to try anything to complete a mission. That is the honorable, spirited play that keeps me going out.
I know that I will probably take a beating for this posting, and that's ok. My intention is definitely not to bash any particular operator because I know that I have many aspects of my play that can improve. I hope only to maybe steer operators to consider functioning more as a group to achieve group victory!
Just wanted to say thanks to Peter and Chris for running a tight ship. Every time that I've been out to Draex/Drakes you guys have made it a good time for your DC guys, new people, and guys like me who don't really like playing at large fields because of the lack of hit calling by people you don't know. Saturday you guys did a great job of addressing the dishonest players and setting the example without taking focus off of the fun for the regulars and new people who are just getting into the game.
On another note, keeping most of the day to semi-auto only really seemed to imporve the quality of play. When I first started coming to DC a year ago thats always how it was. Last summer more and more games were being run with the full auto option but with 15-30 people playing each missions day it worked out ok. Last fall the number of players started increasing and most games were played with a green light for those who like to run full auto. This was fun but I definitely noticed a corrolation between the drop in sportsmanlike behavior the past few months and the increased number of players on field most who were running full auto. Just an observation.
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