2014 RECON Challenge Information
In the tradition of one of our favorite military roles, and with full respect for those who are truly some of the finest of our nations defenders; the US Special Forces. This event is a challenge for operators looking to subject themselves to a more rigorous environment, and even greater demand than other OPs can offer. This is a new approach which allows operators a greater choice of action in planning and tactics to create a more realistic style of Mil-Sim.
The Idea:
Do you want a true Recon team challenge? Not just another standup gunfight or conflict of arms. A challenge for those teams who can move undetected, perceive the enemy at distance, think out of the box, and overcome difficulties during an operation. Orders and delegation, planning options, execution and adaptation are all elements of the RECON Challenge.
You will need to be able to work with your team. Know the limitations and the strengths of your teammates, and yourself. You will need to be creative and good at solving problems while under pressure. You must analyze each situation, come up with a good solution quickly, and put that plan into determined action. You must be willing to persist when it is not easy. You will need to look out for each other because every one of you is a valuable asset.
The Forces:
4 independent Recon Teams.
And several Hunter/Killer Teams organized into six-man squads.
Location:
The 2014 RECON Challenge will be held at the Diamond Arrow camp near Nevada City.
This annual event will be held at a different location every year so that previous attending operators do not have an advantage in either layout or terrain.
Date:
Saturday, October 18th, 2014. This event has been posted with the understanding that interested operators need time to arrange their busy schedules.
This event will NOT be canceled due to weather.
Tentative Schedule:
Arrival: Operators are welcome to arrive as early as 1200 on Saturday.
Briefings will begin around 1600 on Saturday.
Operations will begin at 1800 Saturday and end around 0100 on Sunday.
General Rules:
All operators will fill out a waiver.
Stay in designated areas. If you see a road or building, you have left the play area.
All operators must wear full seal eye protection.
Minors must wear face protection in addition to full seal eye protection.
No fires or incendiary devices.
No climbing trees.
No blind firing.
Please put trash in the trash can, not near it.
Be aware of both poison oak and rattlesnakes.
No smoking on the field.
Unsportsmanlike conduct will not be tolerated. No warnings.
Field limits are 400 FPS with .25 gram BBs. All weapons will be tested that go onto the field.
Take your hits. Call yourself dead verbally and loudly.
If your primary weapon is hit than you may continue with a secondary weapon.
If you have no secondary weapon then you are considered dead.
All operators will abide by scenario rules.
Bang kills do apply as a courtesy.
If you are dead wear and keep your red death cloth on your head.
Dead men do not shoot.
Dead men do not talk. No talking except to say dead
Respawn Rules:
All operators are required to have a red death rag for the daylight portion of this event and a RED glow-stick or light for use in the same way as a death rag during the night portion of this event.
An operator who is shot is considered DEAD and will safely go to the ground and remain motionless in that location for 2 minutes (120 seconds). During this time he will display his RED glow-stick as a sign of his death. After the 2 minutes he will put away his RED glow-stick and move to re-group with his team.
Dog Tags: Each operator will be issued a ‘Dog Tag’. They are individually numbered for each operator Recon and Hunter/Killer Teams. These Dog Tags can be taken from any operator who is DEAD. Once taken, they cannot be retrieved, and the Tag becomes the property of the operator who collected it. Hunter/Killer Teams will try to collect Dog Tags from Recon Teams. Recon Teams may also attempt to collect Dog Tags from HK Teams or other Recon Teams.
Your HK Team (Hunter/Killer):
HK Teams have four or more operators.
You may register as an HK operator, or together as an HK Team. If not registered as a full HK Team, operators will be assigned to an HK team on the day of the event. HK operators are not required to have matching uniforms, but must adhere to a Mil-Sim style. Each HK team will have a leader.
Each team's acting leader is responsible for the team briefing and delegation. Each team should have an RTO (Radio Telephone Operator), to communicate with OPCOM during the event. Items issued to the team by OPCOM may be delegated within the team at their discretion. HK teams do not hunt each other, and are considered to be part of the same larger force.
HK operators MAY carry flashlights as they see necessary to fulfill their mission. OPCOM will issue each HK team a map of the AO. HK operators must stay in groups of no less than six or more operators during the OP.
Your RECON Team:
Operators will need to form their Recon team prior to registering. Recon team operators will need to sign-up in 4-man teams. Each operator will have a particular MOS decided by the operators registering. Each team must have each of the following: Team Leader, RTO (Radio/Telephone Operator), Land Navigation Specialist, and Combat Engineer. Register with a team name which will be your team handle. All operators on your team must have matching uniforms including a cover.
Military Occupational Specialties (MOS):
Items issued to the team by OPCOM may be delegated within the team at their discretion. Ultimately your team must work together to complete its objectives. Win or lose, you will do it together.
Team Leader: This operator will be responsible for presenting OPCOM with the teams DZ for mission start. As acting leader, he is responsible for the team briefing and delegation. The operator is responsible for tracking the time and planning the team’s task priority. Team authority may still be shared as equals for all real time effects. The team leader is responsible for keeping his team alive and completing the mission.
RTO (Radio/Telephone Operator):
Although it is recommended that all operators carry radios, the RTO is responsible for answering SITREPs as requested and to communicate with OPCOM during the event. Good communication is vital, and a good RTO is priceless. Communication is his responsibility.
Land Navigation Specialist:
This operator will be issued maps by OPCOM which need to be detailed for mission success. He is responsible for assisting the team with navigation, and he should have a compass as well as good night time directional skills. If a GPS is available, he may want to bring it. If anyone has it easy, . . . it isn’t this guy.
Combat Engineer (Demolitionist):
This operator is required to have the necessary tools and equipment for his position. The list will be posted prior to the OP, and might include: electrical tape, wire cutters, wire strippers, etc. (OPCOM may at the time of briefing also provide items such as: colored wire, connectors, C4, ect.). He is responsible for assembling any devices which the team might need per individual objectives. This description is purposely being kept without detail, but you can imagine what might be lined up for this operator. Pick your best adrenaline junkie.
Team insertion - Drop Zone or DZ:
After the MOS briefings, and the team ready meeting, the team leaders will meet with OPCOM and give the grid location on the map where they would like their team inserted. Once all teams have given their request, OPCOM will escort each team to their start location. Teams don't always get dropped right where they would like, . . . expect some deviation.
Recon Team and Operations:
Once started, the teams would have seven hours before operation end around 0100 hrs. The recon teams should have some daylight before darkness to use as they choose. Although it’s easier to maneuver during the day it is at an obviously much higher risk.
Your team will have a list of tasks that are available to complete. Some are harder than others, some take more time, and some are multi-stage tasks. If you used your briefing time wisely prior to choosing your teams insertion point (DZ), then you had a plan before your boots hit the ground. Either way, decisions will need to be made. Your team will decide what tasks to attempt and in what order, or whether or not even to try some of them.
Tags:
Just a reminder, if anyone needs anything please let me know by thursday if possible, I dont mind bringing stuff out if needed but I will not have extras of anything with me. Friday at 6 will be the last time I am in the store so anything past then will not be brought. Please plan ahead and come in the store or let me know. Thanks!
Also on a side note, I have put a bounty on Joes head and possibly more for some freebie items. I will explain more at the game.
As Komissar noted in the other thread, parking is limited so if you can carpool PLEASE do to help out.
© 2024 Created by Komissar. Powered by