BATTLEGROUND

Airsoft in the YubaCity / Marysville area.

IRON SPIDER 2 (REGISTRATION CLOSED- SEE NOTES)

Event Details

IRON SPIDER 2 (REGISTRATION CLOSED- SEE NOTES)

Time: June 9, 2012 from 8am to 4pm
Location: DRAEX Field
Event Type: operation
Organized By: Phoenix
Latest Activity: Jun 9, 2012

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Event Description


READ THE OPERATION RULES

TEAMS:US Army Special Forces, USMC Force Recon, USAF Combat Controllers collectively referred to as US-MIL. OPFOR will be "the bad guys", whatever you want to be from the area.

UNIFORMS: US-MIL: ACU, ABU, MARPAT, Woodland BDU with matching cover, Desert BDU with matching cover. OPFOR: Incomplete unforms with or without cap or shemagh, Woodland BDU, Desert BDU or OD with or without shemagh but no cover/cap. ***NEW: CIVILIAN CLOTHES. Please think about the poison oak, terrain and other people when selecting this option, but Just Joe inspired me to include it.***

REGISTRATION: Send all registration to ironspiderregistration@comcast.net. Include your name, uniform styles available and flexibility (can you play either team?) WALK ON'S NOT ALLOWED, YOU WILL BE TURNED AWAY UNLESS YOU REGISTER BEFORE JUNE 6TH, 2012.




Background:On 15.10.11, a military operation using US Army Rangers, USMC and USAF Combat controllers entered a purported insurgent stronghold in the Nangahar Province to exact revenge for the killing of an entire Ranger team the previous evening. During the operation, not only did the US Task Force (code named Forlorn Hope) fail to stop critical intelligence from being removed from the primary objective, they were also unable to kill or capture a high value target, later to be confirmed as the local insurgent group’s handler for either the Taliban or Al Qaeda. While both those are being reviewed by military leadership, what is drawing Washington into the arena is the murder of two local villagers who, while being later discovered to be part of the insurgent group and armed, were not displaying their weapons and the US soldier suffered minimal consequences. The world media, particularly Al Jazeera, have attacked the outcome and unrest is growing in the Province.

CIA Operatives on station have reported an increase in Taliban, Al Qaeda and just angry villagers arming and trying to sway support away from the Americans who up till this point had a strong influence due to humanitarian efforts. US Army Ranger units in the area have also reported increased incidents of taking indirect fire while on convoy and the presence of IED/road side bombs.

 


**** THERE WILL BE AN ATTENDANCE CAP ****

To make sure we all have fun and nothing gets too bogged down, I am capping the event to 32 people, two sides of 16. (we are as of 10:00am on 5/21, at 11 registered)

 


***WE ALSO NEED CIVILIAN VOLUNTEERS.***

Being a civilian volunteer is open to OPFOR registrants and will require a cover for your uniform (thrift store bed sheet cut like a poncho is acceptable). See Scramble's helmet cam video from IS1 for why this might be a fun option for you :)

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Comment by Komissar on May 1, 2012 at 9:49am

REMINDER:

Send all registration to ironspiderregistration@comcast.net.

Include your name, uniform styles available.

WALK ON'S NOT ALLOWED, YOU WILL BE TURNED AWAY UNLESS YOU REGISTER BEFORE JUNE 6TH.

Comment by Phoenix on April 30, 2012 at 7:03pm

OPERATION RULES: The following rules will remain constant through the OP:

  1. Each team gets 1 medic per 7 people. Medics will have two bandages for two extra respawns. Medics cannot respawn themselves but a team mate can use a bandage for the medic. Each operator, including medics, will have two re-spawns for a total of three deaths. After their last death they may spectate or return to the staging area. Players when hit in the main body or extremities will fall “mortally wounded” and count to 60 and walk 100’ away from combat or to their established base depending on evolution, before returning to action. Head shots are kills and not eligible for medic spawn. Players will walk off 100’ and count to 60 before returning to action. Having wounding hits affords the player the opportunity to call for a medic.
  2. Players are expected to be honest with their hit locations. Players caught not calling their hits in the proper location (i.e. using body hit rules for a head shot) will be warned for the first offence, then removed from the evolution after the 2nd offence. Future offences may result in being asked to leave the OP. OPCOM is affording a valuable tool to use and misuse will not be tolerated.
  3. Wounded players hit for a second time will be “dead” and will follow head shot respawn rules (100’ and 60sec count). PLAYERS MUST ANTICIPATE BEING SHOT AGAIN. This condition starts after the wounded player lies down in place, identifying themselves as wounded and not “dead”, not after the first hit (spraying someone with several bb’s will not negate wounding effect).
  4. Extremities will be defined as: hands, feet, legs, arms and all gear. Main Body is defined as the center mass from the belt line to the collar bone. “Head” is defined to include the neck from the collar bone up. Players are asked to be considerate and not shoot each other in the face exclusively. Understand that there will be times where you hit the body or extremities and times where you hit their head, don’t seek out head shots.
  5. Dead men/women do not talk. Wounded men/women have 60seconds from their first hit to primarily call for a medic. The players will call for “Medic” in this situation and not any other word for a medical professional (i.e. Doctor, Doc, surgeon). IF A PLAYER HAS SUFFERED A REAL INJURY THE PLAYER OR ANOTHER PLAYER WITNESSING THE INCIDENT WILL CALL “BLINDMAN: MEDICAL EMERGENCY”. This will clarify we have a real medical situation.
  6. If a wounded player choses to share information such as direction of fire or where the enemy is, etc. it will culminate with their “death” (meaning they share the information with their dying breath) and will then remove themselves for respawn following head shot respawn rules (this could mean they have their entire wounding time + another 60 out of action, choose this option wisely).
  7. Weapon hits disable the weapon hit and the player cannot use that weapon till their respawn. For the purpose of this Op and the special kill/death rules, players cannot decide to call themselves out if they are left weaponless. Borrow a gun, run towards the enemy become a forward observer. Remember you only have so many lives.
  8. Civilians are not to be handled physically. We may or may not have a scripted altercation planned or anticipated. If we do, only those operators planned to do so will be allowed to participate.

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