BATTLEGROUND

Airsoft in the YubaCity / Marysville area.

Since at a typical Airsoft event you have only about one platoon worth of operators, and in light of the recent topic on tactics, I began thinking about what would make the ideal team for use in most tactics. I have four sub-teams designed to make up the entire team. This is only my basic idea so I'm looking to all of you for input, criticism, etc.

Also, while not mentioned, it would be ideal that all team commanders or their designated team member carry a radio.

Fire Team Alpha (direct Assault):
Team leader: Assault Rifle (M-16, M-14 (full auto), AK-47, etc)
Rifleman: CQB Assault Rifle preferred, but any full auto rifle could work)
Team Support: SCAR, G-3 or Paratrooper model M-249 SAW.
Mission: Fast direct assault on enemy fortifications and weapon placements (i.e. AAA's, mortars). Team must be able to move fast and fortify position in a timely manner. Team's Rifleman also serves as team scout and point man.

Fire Team Bravo: (Heavy Support)
Team lead: Assault Rifle
Team gunner: M-249 SAW any model
Team support: SCAR-L
Mission: Team is mobile but not designed for quick direct assault. Team is dual purpose, support of the Team Alpha, or defense of base. The heavy weapons need not any more explanation than this :)

Team Charlie (Light Support)
Team Commander/Gunner: long rifle with long range scope (sniper)
Spotter: SMG, CQB Assault rifle. Binoculars recommended but a loose scope will also work.
Mission: Obvious, but I'll explain anyway. Each sniper while desiring to be a lone wolf stalker and killer would ideally be partnered with a spotter. The sniper is charged with finding the location, setting up his gun and taking the shot while the spotter is charged with protecting the sniper, spotting the target and helping the sniper adjust his shots if needed. team needs to move fast and be as light as possible so as to not be bogged down. Team carries the most basic provisions as not taking up alot of real estate makes movement faster.

Platoon (for lack of a better title) Leader: Any weapon, any mission but preferably equipped with a radio and in the middle of all the action so he can coordinate actions.

Team Delta (Real Estate Holders)
Mission: This is the left over guys. They are the ones who hold down conquered territory so the enemy can't easily retake. No weapons restrictions but a radio (if also employed by another team) is essential. Team can be as heavy or as light as they like and depending on numbers one or two is need per base. Sadly this team is the fodder for counter assaults on capture positions. If you end up on this team prepare to take the long walk a few times. Ideally upon resurrection, team members would radio loss of position and request orders.

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this sounds pretty good and thorough with the right amount of people one could make this possible
I put some serious thought into this. I even added the platoon leader and Team Delta parts as I was writing this. Since I've only been able to make it out for two events I went with a 20 person game, 10 per side. The best thing about this is that its scaled down from real U.S.M.C. team designs. A typical assault team in the Real Steel world will have one commander and three 4-man teams with a fire team lead, two additional m-16's (one equipped with a M-203) and a SAW operator. Daimond Corps, showing up as a team to a large event need only break down to teams and adjust each teams number to include everyone on a team.
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yeah that might work if the guys practice working with their fire teams it could work out very nicely I like the idea
Maybe on the 11th we can push the idea and one of the runs be set us as teams. I know Komissar said something about a base demo, with this team design Team Delta could be the EOD team instead and pull it off nicely.
I think organized teams are a wonderful idea; but since we see each other usually only a few times a month, and even then not all members are at every game, it becomes difficult to train together. It is easy to designate positions in a squad but keeping them during a game will take practice.
I was thinking about that the past couple days. Training should not focus on team mates, but rather their job on the team and cross training for other relevant positions on their team and others. That is a difference from the real world teams where you are stationed at a base and assigned to a team that trains together. While that means our teams will not function as cohesive as their real world counterpart, it should allow more cohesiveness than what I've seen.

SCRAMBLE said:
I think organized teams are a wonderful idea; but since we see each other usually only a few times a month, and even then not all members are at every game, it becomes difficult to train together. It is easy to designate positions in a squad but keeping them during a game will take practice.
I agree with phoenix. we should focus on the different job set of the team members and not totally the squad thing the sqaud training would take a few days and like scramble said we only meet once a month. if we focus on training on the certain type of job the person is fit for we can organize the specially trained members into a temporary fireteam

Code name: Phoenix said:
I was thinking about that the past couple days. Training should not focus on team mates, but rather their job on the team and cross training for other relevant positions on their team and others. That is a difference from the real world teams where you are stationed at a base and assigned to a team that trains together. While that means our teams will not function as cohesive as their real world counterpart, it should allow more cohesiveness than what I've seen.

SCRAMBLE said:
I think organized teams are a wonderful idea; but since we see each other usually only a few times a month, and even then not all members are at every game, it becomes difficult to train together. It is easy to designate positions in a squad but keeping them during a game will take practice.
Sorry I have taken so long to reply to such a worthy post. Busy, busy.

So, . . . the "hard core" guys on the Corps have trained in 4 man fireteams/tactics. (The last Training Day was Dec 20th)
Our Corps can run in these teams dependent upon several variants. Mission, scenario, opponent, and even their mood. (We don't go "hard core" when there are a bunch of new operators on the field).
Phoenix added a pic of the 4-man squad/teams we use.
Trooper 1- point/assault or carbine/can be the leader/quick reactions/likely to die/knowledge of hand signals/bold/perceptive/able to lead.

Trooper 2- support aka heavy/SAW or full auto/second in line/positioned to the side enemy is likely/likes to suppress and carries lots of ammo/"rabid dog ready to be unleashed".

Trooper 3- specialist/typically a carbine or rifle/medic/man with the mission/radio/could be the leader.

Trooper 4- long rifle/leader/rear guard who will watch your back/should have a rifle and be a good shot at distance/reads the maps/gives the point man direction/ often is the leader of the team.

Well, there ya have it. KISS. I will go over more on training day.
You guys sound like you have it already.
Great approach - because the tasks and objective of each role are clear, individuals can cross-train and even take on a new role when one dies, when fitting the mission or environment.

Also, you commented on 'personality' and skill/talent fits, which should help in selecting teams, too.

Komissar said:
Sorry I have taken so long to reply to such a worthy post. Busy, busy.

So, . . . the "hard core" guys on the Corps have trained in 4 man fireteams/tactics. (The last Training Day was Dec 20th)
Our Corps can run in these teams dependent upon several variants. Mission, scenario, opponent, and even their mood. (We don't go "hard core" when there are a bunch of new operators on the field).
Phoenix added a pic of the 4-man squad/teams we use.
Trooper 1- point/assault or carbine/can be the leader/quick reactions/likely to die/knowledge of hand signals/bold/perceptive/able to lead.

Trooper 2- support aka heavy/SAW or full auto/second in line/positioned to the side enemy is likely/likes to suppress and carries lots of ammo/"rabid dog ready to be unleashed".

Trooper 3- specialist/typically a carbine or rifle/medic/man with the mission/radio/could be the leader.

Trooper 4- long rifle/leader/rear guard who will watch your back/should have a rifle and be a good shot at distance/reads the maps/gives the point man direction/ often is the leader of the team.

Well, there ya have it. KISS. I will go over more on training day.
You guys sound like you have it already.
i agree with what Komissar and Steve have said it works out nicely when you can spot a personality and identify what role they are in

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